Kinematics: Motion in One and Two Dimensions
Canada Grade 11 Physics Revision Notes
These revision notes are designed for Canadian Grade 11 Physics students, with a focus on understanding motion, vectors, graphs, acceleration, kinematic equations, and projectile motion.
1. What Is Kinematics?
Kinematics is the branch of physics that describes the motion of objects without focusing on the forces that cause that motion. In Grade 11 Physics, kinematics provides the foundation for understanding more advanced topics such as forces, energy, momentum, and circular motion.
When studying kinematics, we ask questions such as:
- Where is an object?
- How far has it travelled?
- How quickly is it moving?
- In which direction is it moving?
- Is its velocity changing?
- How long does the motion take?
Kinematics allows us to answer these questions using measurements, graphs, vectors, and mathematical equations.
2. Position, Distance and Displacement
Position
Position describes where an object is located relative to a chosen reference point.
For example, if a student is 20 m east of the school entrance, the school entrance is the reference point and the student's position is 20 m east.
Position is a vector quantity because it includes both magnitude and direction.
Distance
Distance is the total length of the path travelled by an object. Distance is a scalar quantity, so it has magnitude but no direction.
Suppose a student walks 30 m east and then 20 m west. The total distance is:
Therefore, the student travelled 50 m.
Displacement
Displacement is the change in position from the starting point to the final point.
For the same student:
Therefore, the displacement is 10 m east.
| Quantity | Meaning | Type |
|---|---|---|
| Distance | Total path travelled | Scalar |
| Displacement | Change in position | Vector |
If you walk around a track and return to your starting point, your distance is greater than zero, but your displacement is zero.
3. Scalars and Vectors
A scalar quantity has magnitude only.
Examples include:
- Distance
- Speed
- Time
- Mass
- Temperature
A vector quantity has both magnitude and direction.
Examples include:
- Displacement
- Velocity
- Acceleration
- Force
Consider the difference between:
80 km/h — speed
80 km/h east — velocity
The direction makes velocity a vector quantity.
4. Choosing a Coordinate System
Before solving a kinematics problem, choose a positive direction. This makes signs in your equations much easier to manage.
For example, if east is positive:
- East = positive
- West = negative
Similarly, for vertical motion you might choose:
- Up = positive
- Down = negative
If an object moves 15 m east:
If it moves 15 m west:
5. Speed and Velocity
Speed
Speed describes how quickly distance is covered.
where:
- v = speed
- d = distance
- t = time
The SI unit of speed is:
Speed is a scalar quantity.
Velocity
Velocity describes the rate at which displacement changes.
Velocity is a vector quantity because it includes direction.
Example: A car travels 100 m east in 5 seconds.
Therefore, the velocity is 20 m/s east.
6. Average Speed and Average Velocity
Average Speed
Average Velocity
Average speed and average velocity are not necessarily the same.
Imagine a runner completing one full lap and returning to the starting point. The runner has travelled a considerable distance, but the final position is the same as the initial position.
Therefore:
However, the average speed is greater than zero.
7. Acceleration
Acceleration is the rate at which velocity changes.
or:
where:
- a = acceleration
- vi = initial velocity
- vf = final velocity
- t = time
The SI unit of acceleration is:
Acceleration can occur when:
- Speed increases.
- Speed decreases.
- Direction changes.
- Both speed and direction change.
8. Positive and Negative Acceleration
Negative acceleration does not automatically mean that an object is slowing down.
The meaning depends on the chosen positive direction and the object's velocity.
Suppose east is positive and a car travels east:
If:
the velocity becomes less positive, so the car slows down.
However, if the car is travelling west:
and:
velocity and acceleration point in the same direction, so the object speeds up.
Velocity and acceleration in the same direction → speed increases.
Velocity and acceleration in opposite directions → speed decreases.
9. Uniform and Non-Uniform Motion
Uniform Motion
An object has uniform motion when its velocity remains constant. Therefore:
For example, a car travelling east at a constant 15 m/s has constant velocity.
Uniform Acceleration
An object has uniform acceleration when its acceleration remains constant.
For example:
This means the velocity changes by 2 m/s every second.
| Time | Velocity |
|---|---|
| 0 s | 5 m/s |
| 1 s | 7 m/s |
| 2 s | 9 m/s |
| 3 s | 11 m/s |
10. The Four Kinematic Equations
The four major kinematic equations are used for motion involving constant acceleration.
Equation 1
This equation is useful when displacement is not required.
Equation 2
This equation is useful when final velocity is not required.
Equation 3
This equation is particularly useful when time is not given.
Equation 4
This equation is useful when acceleration is not directly required.
11. Worked Example: Constant Acceleration
A car starts from rest and accelerates at 3 m/s² for 5 seconds. Find its final velocity.
Step 1: Identify the known values
Step 2: Choose the equation
Step 3: Substitute
The final velocity is 15 m/s in the direction of the acceleration.
12. Motion Graphs
Graphs are an essential part of kinematics. The three major graphs are:
- Position-time graph
- Velocity-time graph
- Acceleration-time graph
Position-Time Graph
The slope of a position-time graph represents velocity.
Interpretation:
- Positive slope → positive velocity
- Negative slope → negative velocity
- Zero slope → object is at rest
- Steeper slope → greater speed
Velocity-Time Graph
The slope of a velocity-time graph represents acceleration.
The area under a velocity-time graph represents displacement.
Acceleration-Time Graph
The area under an acceleration-time graph represents the change in velocity.
Therefore:
Position → slope gives velocity.
Velocity → slope gives acceleration.
Velocity → area gives displacement.
Acceleration → area gives change in velocity.
13. Motion in Two Dimensions
One-dimensional motion occurs along a single straight line.
Examples include:
- A car travelling along a straight road
- An elevator moving vertically
- An object falling vertically
Two-dimensional motion occurs when an object moves in two perpendicular directions.
Examples include:
- A ball thrown through the air
- A person walking northeast
- A plane travelling with wind
- A projectile launched at an angle
For two-dimensional problems, motion is normally separated into horizontal and vertical components.
14. Vectors in Two Dimensions
A vector can be separated into horizontal and vertical components. Suppose a vector with magnitude V makes an angle θ with the horizontal.
The horizontal component is:
The vertical component is:
If the horizontal and vertical components are known, the original vector magnitude can be found using:
Its direction can be found using:
15. Projectile Motion
A projectile is an object that moves through the air under the influence of gravity, assuming air resistance is neglected.
Examples include:
- A basketball after being thrown
- A soccer ball kicked through the air
- A stone thrown from a cliff
- A golf ball
- A ball rolling off a table
Projectile motion is two-dimensional.
16. Horizontal Motion of a Projectile
When air resistance is ignored, there is no horizontal acceleration acting on a projectile.
Therefore, horizontal velocity remains constant:
Horizontal displacement is calculated using:
17. Vertical Motion of a Projectile
Vertical motion is affected by Earth's gravitational acceleration. Near Earth's surface:
If upward is selected as positive:
If downward is selected as positive:
The important thing is to choose one coordinate system and remain consistent throughout the calculation.
Vertical motion can be solved using the standard kinematic equations:
18. Projectile Launched Horizontally
Imagine a ball rolling off the edge of a table.
Initially, the ball has horizontal velocity but no initial vertical velocity:
However, gravity immediately begins accelerating the ball downward.
Horizontal Direction
Vertical Direction
The horizontal and vertical motions occur simultaneously.
19. Projectile Launched at an Angle
Suppose a projectile is launched with an initial speed vi at an angle θ above the horizontal.
The initial velocity must first be separated into horizontal and vertical components.
Horizontal Component
Vertical Component
Then solve the two directions independently.
Horizontal Motion
Vertical Motion
20. Maximum Height
At the highest point of a projectile's path, its vertical velocity becomes zero.
However, this does not mean the projectile has completely stopped. Its horizontal velocity can still be present.
At maximum height, use the vertical kinematic equations to determine the height or the time taken to reach that point.
For example:
When solving for maximum height, remember that the relevant initial velocity is the vertical component of the initial velocity.
21. Time of Flight and Range
For an ideal projectile launched and landing at the same vertical height, the total flight time is determined using the vertical motion.
Once the flight time is known, horizontal range can be found using:
For a projectile launched at speed vi at angle θ and landing at the same height, the ideal range is:
Under ideal conditions, the maximum theoretical range occurs at:
Real-world air resistance can change the actual result.
22. Worked Example: Projectile Motion
A ball is launched at 20 m/s at an angle of 30° above the horizontal. Find its initial horizontal and vertical velocity components.
Step 1: Horizontal Component
Step 2: Vertical Component
Therefore, the initial velocity consists of:
The horizontal component remains constant while gravity changes the vertical component.
23. Common Kinematics Mistakes
Mistake 1: Confusing Distance and Displacement
Distance is the total path travelled, while displacement is the change from the initial position to the final position.
Mistake 2: Confusing Speed and Velocity
Velocity requires both magnitude and direction.
Mistake 3: Assuming Negative Acceleration Means Slowing Down
Always compare the direction or signs of velocity and acceleration.
Mistake 4: Forgetting Units
Always include appropriate units such as m, s, m/s, and m/s².
Mistake 5: Incorrect Sign for Gravity
If upward is positive, gravitational acceleration is negative:
Mistake 6: Treating Projectile Motion as One-Dimensional
Separate projectile motion into horizontal and vertical components.
Mistake 7: Assuming Velocity Is Zero at Maximum Height
Only the vertical component of velocity is zero at maximum height. Horizontal velocity may still exist.
24. A Reliable Kinematics Problem-Solving Method
Use the following method for almost every Grade 11 kinematics problem.
Step 1 — Draw the Situation
Make a simple diagram showing the object, direction of motion, known values, and any relevant angles or distances.
Step 2 — Choose the Positive Direction
For example:
- Right = positive
- Up = positive
Step 3 — List the Known Quantities
Step 4 — Identify the Unknown
Clearly determine what the question is asking you to calculate.
Step 5 — Choose the Equation
Select an equation that contains the quantities you know and the quantity you need.
Step 6 — Substitute with Correct Signs
For example, if upward is positive:
Step 7 — Calculate
Show your mathematical steps instead of writing only the final answer.
Step 8 — Check the Answer
Ask yourself whether the magnitude, direction, and units make physical sense.
25. Kinematics Formula Sheet
Average Velocity
Average Acceleration
First Kinematic Equation
Second Kinematic Equation
Third Kinematic Equation
Fourth Kinematic Equation
Projectile Components
Horizontal Projectile Motion
Vertical Projectile Motion
Acceleration Due to Gravity
26. Quick Revision Checklist
Before your Grade 11 Physics test, make sure you can:
- Define kinematics.
- Distinguish distance from displacement.
- Distinguish scalar from vector quantities.
- Distinguish speed from velocity.
- Calculate average velocity.
- Calculate acceleration.
- Interpret positive and negative signs.
- Identify uniform and non-uniform motion.
- Use the four kinematic equations.
- Interpret position-time graphs.
- Interpret velocity-time graphs.
- Interpret acceleration-time graphs.
- Calculate vector components.
- Resolve vectors into horizontal and vertical components.
- Explain two-dimensional motion.
- Separate projectile motion into horizontal and vertical components.
- Use \(g=9.8\,\text{m/s}^2\).
- Find projectile time, height, and range.
- Recognize that \(v_y=0\) at maximum height.
- Solve problems systematically using diagrams and signs.
27. Rahul Sir's Final Revision Tip
Kinematics becomes much easier when you stop memorizing isolated formulas and start understanding the relationships between physical quantities.
Ask yourself:
- Where is the object? → Position and displacement
- How far did it travel? → Distance
- How quickly is it moving? → Speed
- In which direction is it moving? → Velocity
- How is its velocity changing? → Acceleration
For two-dimensional motion, remember one powerful strategy:
If you understand vectors, graphs, acceleration, the four kinematic equations, and projectile components, you have mastered the essential foundation of Grade 11 Kinematics.
Keep your diagrams clear, choose your coordinate system carefully, maintain consistent signs, show your calculations, and always include units in your final answer.
Keep practising — Physics becomes easier when you understand the motion, not just the formula.